My name is Angel. I was born in Spain, and from an early age I have felt passion for drawing, video games and movies. I began my formal education studying drawing, illustration and other 2D subjects ... until I discovered the world of 3D, in which I have spent most of my time since then. Acquiring skills in texturing, animation, rendering, simulation ... and getting to my speciality: character modeling.
I have worked for different companies in different disciplines. I started in 2005 as 3D generalist in NextLimit, then I dedicated myself to low and high polygon modeling (mostly characters) working for different companies (Mercury Steam, Pyro Studios, Virtual toys ....) During that time I have also done tasks in texturing, lighting, shading ... using different engines, both commercial and non-commercial (Unreal Engine, Renderware ...)